Procedural Geometry Engine

M8 Matrix to Mesh Generation

WebGL Active

Terrain Presets

M8 Geometry Vector

Calculating Heightmap...
# MATCH: {{geo.matchName}}
Rough: {{geo.vectorData[0]}} Scale: {{geo.vectorData[1]}} Height: {{geo.vectorData[2]}} Detail: {{geo.vectorData[3]}} Water: {{geo.vectorData[4]}} Erode: {{geo.vectorData[5]}}
No active geometry

Live Tweak

Scale{{geo.vectorData[1]}}
Height{{geo.vectorData[2]}}
Mesh: 128x128 Segments • Simplex Noise

Semantic Physics Engine

M8 Vector-to-Physics Bridge

WebGL Active

Presets

M8 Vector Output

Computing Physics Vector...
# MATCH: {{sim.matchName}}
Force: {{sim.vectorData[0]}}Chaos: {{sim.vectorData[1]}}Spin: {{sim.vectorData[2]}}Speed: {{sim.vectorData[3]}}Grav: {{sim.vectorData[4]}}Decay: {{sim.vectorData[5]}}
No active simulation
Three.js r128 • Particles: 5000
Macro View Loaded